

I didn't find these characters to be at all useful - there aren't enough long straights anywhere to make use of the Drafters, the shortcuts always appear too quickly (for my reactions at least), and the Blocker only seems to take out cars who are already lagging behind. There are three types of crew member: Blockers, who will go and knock rivals off the course for you, Scouts who hunt out shortcuts, and Drafters who will drive in front of you so you can slipstream them at an opportune moment, giving you a speed boost. I like the idea of having the choice whether to do a mission now (ala Burnout) or drive about until I find one (more like Grand Theft Auto), but in practice having the map screen means that you can complete the game with only a handful of police chases.Īs the game goes on you get to build up your team, exchanging individuals with different skills as you go. You can enter a race / battle / whatever either directly from the map screen, or in "Free Roam" mode where you get the whole city to play with. Wins unlock goodies ranging from parts upgrades to new crew members and cars. The general idea is for you and your crew to win territories off of the other gangs in the city by winning at least two races on that territory.

The sound effects are satisfyingly meaty, although they do tend to drown out the (reasonably good) soundtrack. By far the coolest thing in my opinion is the classic "bullet-time" effect, which can be triggered while driving to provide increased maneuverability. There are some nice effects and the constant night-time environment provides a consistent mood, but it's certainly nothing we haven't seen before. Graphically I found the game - while pretty enough - to be somewhat uninspiring. But once you get the hang of the sensitivity it's actually pretty intuitive - nearer to the realism of Gran Turismo than the all out speed of Burnout, but without getting punished too severely if you neglect to brake on a slow corner The first five minutes had been embarrassingly bad, crashing from one side of the road to the other, driving off the only cliff on the course six times in a row, you know the routine. It seems that my fears of this game being rushed to market are not entirely unfounded.Īs I progress through the training levels, familiarizing myself with the controls, I realize I actually quite enjoy driving this thing. It turns out that the Nunchuk isn't needed at all in the default configuration, except for a couple of obscure menu options. This wouldn't be a problem if it wasn't for the fact that the default controller configuration for driving is with the Wiimote sideways - with the Nunchuck plugged in this is not comfortable. Unusually (in my experience) the game begins immediately, before any menus or anything. I'll remember that for when I get my license. Before we can start there's the (presumably obligatory) message from a pretty girl telling me drive safely in real life. Up pops a message saying "The Nunchuk controller is required to play this game", so I connect it up, and off we go.

But I do love a good driving game, and was eager to see how the first one on the Wii stacked up, hoping that it hadn't been too severely rushed to market. I'd never played any of the Need for Speeds before, and have never been the boy-racer pimp-my-fiesta type. I must admit I was pretty skeptical about how well this game was gonna play before I'd even opened the box.
